This time around the flow of the single player levels is far more staccato. You play stiff-necked military man Caydan Phoenix, who stumbles from gun fight to gun fight barking about private military concerns, drones, and how he's been set up. But Modern Combat 5 isn't the evolution in touchscreen FPS gaming that the genre sorely needs. The touchscreen controls are slippy and convoluted, the AI often leaves a lot to be desired, and the rhythm of slaughter rarely adds any new beats into play.ĭon't get me wrong, there's still a huge amount of fun to be had here, and the multiplayer and loadout-tweaking are as addictive as you'd expect. This is a concrete slab of a game, still beset by a lot of the clunkiness that hampered its predecessors. The levels are sliced a little thinner, there's a few new modes dropped in, and there's a focus on character progression across the board.īut if you're looking for something fresh, something that innovates and plays around with the FPS template, you're going to find MC5 lacking. Blackout bubbles over with action set-pieces, gruff military jargon, and more identikit goons to riddle with bullets. There's no real deviation from the template here. What do you want from a Modern Combat sequel? If it's more of the same, albeit shinier, gorier, and a little less coherent, then Modern Combat 5: Blackout won't disappoint.
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